Example: sound of water near a river, sound of crowds near grand stands, sound of birds near a forest. Even though you could get away with more.ĪC_AUDIO_suffix - use it to place external audio sources at various positions on track. In order to avoid unexpected issues, they work best when used on objects with simple geometry, and devs recommend not having too many (not more than 15 iirc). The trigger will be an imaginary line from the center of the object to the other side (not visible obviously)ĪC_POBJECT_suffix - use this format as name if you'd like to have colidable/movable objects in your scene (cones, for example). Same rule about left and right but it will became the first intermediate. This must be placed on the RIGHT side of the start/finish This must be placed on the LEFT side of the start/finish These objects don't need the axis orientation like the spawn objects This is VERY important for 3dStudioMax users, where usually Z axis is UP and Y axis is Forward, beware. In general anything related to a position must follow this rule: the Y axis of the pivot point must point UP and the Z axis must point forward and will determinate the orientation of the car. AC_PIT_n (n must be 0, 1, 2, 3, 4 etc) DON'T name it AC_PIT_01 (01 is different from 1)
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