![]() ![]() However you can't really translate that into a game that isn't open world. Now there are some examples of games without regen that largely circumvent this issue like Fallout since you can easily have stimpaks with you at all times mid-late game and if you don't you can either find a bed or find a relatively safe path back to a city/town. So what could have been done in maybe 10-20 minutes with regenerating health took somewhere between 1-2 hrs of constant saving and dying. For example I was stuck at the power plant just before the Wish Granter in S.T.A.L.K.E.R SoC (not saying regenerating health would be better since it wouldn't fit the game but just to use it as an example) which I could have run to in 2-3 minutes had it not been for the hardest enemies in the game combined with radiation, low health, and low armor durability. The biggest problem for games without regen and the greatest advantage of regenerating health is when your stuck at one of the hardest parts of the game with low health. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. I can see enjoying it in small doses - but considering how small a dose the entire game is, you could be forgiven for thinking your time and money might be better spent on a longer-lasting, more immersive experience.DARK MODE NORMAL MODE Rules 1. ![]() Lacking that remembrance of things past, however, makes appreciating Ultratron as a whole a much dicier proposition. (Though the levels where the bombs and bad guys are practically indistinguishable from the background may dampen your anachronistic ardour a little bit.) Nostalgia comes in with the game’s look at feel: between the little robots and the flying fruit power-ups, this game will pull hard on the heartstrings of anyone who grew up in an arcade. I wouldn’t say there’s anything that Ultratron does spectacularly well, but at the same time, it controls and plays solidly enough. Should they, though? That probably depends on your love of nostalgia. ![]() If you are, then I guess Ultratron’s leaderboards could probably become your new home. That, of course, doesn’t apply if you’re the sort of person who has to have the highest score. Technically, it should be noted, Ultratron has 40+ levels, since they start looping in harder and harder variations after you beat that fourth and final boss, but let’s call it like it is: unless you’re a hardcore high score chaser, when you beat the last possible boss, you’ve basically beaten the game. Like, really, really not a lot: there are only four bosses and a little over forty short levels (counting bonus levels separately), which means that it probably won’t take you too long to finish off those four bosses. Occasionally you get power-ups like bouncing bullets and three-way firing. You’re a little spaceship, and you’re zooming around a very little screen, dodging enemies and blasting them with lasers and bombs and whatnot. I don’t think that you could draw a straight line between it and any specific arcade game from thirty years ago, but if you’ve ever played any twin stick shooter from the era, you know what’s waiting for you here.įor that matter, even if you haven’t played a 30-year-old twin stick shooter, you know what’s waiting for you here, just from that description. There’s a key difference, though: whereas Titan Attacks! was just a straight-up Space Invaders/Galaga clone, Ultratron is a bit more varied in its influences - or, at least, harder to pin down. They even have the same developer and publisher… which, come to think of it, probably explains away those similarities. Their gameplay is equally retro-inspired. I feel the need to say this up front, since it would be awfully easy to mistake one for the other. ![]()
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